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Conference on Informatics Applied to Education

Conference on Informatics Applied to Education

Event organized jointly between the Faculty of Education and the ESI (CR)

Fourth-year students of the Degree in Teaching at the Faculty of Education of the University of Castilla-La Mancha (UCLM) at the Ciudad Real Campus learned about the precise methodologies and tools for, once they work as teachers, to teach programming and robotics to the children in the classroom. The joint initiative promoted by the Escuela Superior de Informática and the Faculty of Education on the Ciudad Real campus included a theoretical morning session in which professors from the computer center and Juan José Escribano, from the European University of Madrid, gave several talks on resources for the classroom to teach programming in a fun way, project-based learning for digital natives and gamification and games in class.

In the afternoon, the students participated in different practical workshops that were held at the Higher School of Computing and in which the students will be able to experiment with new interactive technologies that they can apply to their pedagogical and didactic practice. The dean of the Faculty of Education of Ciudad Real, Rosario Irisarri, pointed out during the opening of the conference that learning new technologies "is a fundamental part of our students' curriculum", which is why she underlined the importance of this activity because learning about the society of the future is in their hands. The director of the UCLM Higher School of Informatics, Eduardo Fernández, has also referred to this, who has recalled that we are currently immersed in a full digital transformation that will bring -in many cases it has already done so- important changes in all the areas of society. For this reason, he has pointed out the need for Early Childhood and Primary Education students "to learn digital skills at the same level as other subjects, such as Mathematics or Language". 

The day is part of the activities programmed in 'The Hour of Code', a global campaign in which millions of students from more than 180 countries participate and which aims to get children to spend an hour learning to code through play. Today, the school curriculum does not include programming and robotics as a subject. With the aforementioned global movement, the aim is to promote expanding both digital skills and computational science in the curricula of Primary and Secondary Education, since said learning, called computational thinking, enhances skills as important as logical and educational reasoning, planning and creativity and problem solving in multiple areas.

SourceUCLM Communication Office 

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